

Selecting "Staff Roll" starts up the credits sequence.Selecting "Trade" brings up the file select screen for item trading mode.

Selecting "Start" makes the game begin like normal.You can access the debug menu with the GameShark code: While this entry remains unused in the base game, it was later shown in the Castlevania Advance Collection when accessing Aria of Sorrow's Encyclopedia. Add this Action Replay V3 cheat to add Chaos to the Enemy List: CF7FE189 33328B68. The different graphics for the boss in the listing show that it may have been early in development when it was removed. The Visual Boy Advance RAM code 020132AD will add the item to the inventory.Īlternatively, using Debug warps from Debug mode menu #4531 listed below will bring this key into consumeable item list.Īpparently the final boss, Chaos, has a listing in the game that was taken out before release. It's possible that there were going to be locked doors around the castle, as in Harmony of Dissonance, but the idea was scrapped, probably fairly early on. GameShark).Ī Skull Key is present in the game, but is unused and has no effect. Get a code that will work on hardware (e.g.
